Waggling is easy. Righting a sinking ship? Not so much.
wagglefreely@gmail.com
Twitter: sololaughter
Digg: dapimple
XBL: brocklee8
PSN: westeph
Resistance: Fall of Man has a terrible story. Throughout the single player campaign, they just continued to make shit up to prolong the game, which was about 6 hours longer than it should have been. The story in a nutshell:
Aliens attack earth. Hero gets infected by alien and suddenly survives against all odds. The army is up against an unbeatable alien attack. Hero defeats unbeatable alien attack in battle. Army moves on. Army is again against unbeatable alien attack. Hero defeats unbeatable alian attack in battle. Army moves on. Army is again against unbeatable alien attack. Hero defeats unbeatable alian attack in battle. Army moves on. Army is again against unbeatable alien attack. Hero defeats unbeatable alian attack in battle. Army moves on. Army is again against unbeatable alien attack. Hero defeats unbeatable alian attack in battle. Army moves on. Army is again unbeatable alien attack. Hero gets SEPARATED from army. Hero defeats separate unbeatble alien attack. Army gets crushed by unbeatable alien attack with JUST enough survivors to report to hero what is going on as he fights on. Hero hits key alien structural weaknesses that are always conveniently glowing. Repeat for about 5 critical weaknesses. Cue finale where final GIANT alien structural weaknesses explodes seemingly taking the hero with it, body never to be found. But alas, there is one who believes the hero just might have made it. Did he survive? DID he survive? Did HE survive? DID HE SURVIVE???
Yes he does. And the game tells you after the ridiculously long credit sequence anyways.
My verdict? Not as good as Space Monkey.
1 month agoIt is hardly a secret that I am a tremendous fan of the iPhone. Through mobile OS X, I believe the future consisting of small, personal computing tablets that let people connect wirelessly at all times, pull up services at the whim, and accomplish nearly any task has arrived. And since I spend so much time on my phone due to my constant commutes back and forth across the US on behalf of my job, I have come to embrace the concepts introduced by the iPhone - most notably the premise of web apps. Web apps arguably were first given full legitimacy on the iPhone. The iPhone’s application launcher is a series of icons representing a particular appthat uniquely grants native applications and web applications equality parity. The fact that places such as Facebook are now so advanced that they have their own programming language and API’s, websites are transitioning from pages to platforms. So much can be done at a single website/webapp that simply relegating it to a tab within a browser no longer gives it justice.
With that said (using nearly 200 words nonetheless), I was referred by way of macosxhints to Fluid, an application that emulates the iPhone’s treatment of webapps on a full-sized computer’s desktop. Fluid creates Site Specific Browsers (SSB) to run a webapp as an independent, native application on your Mac. The app is treated like a standard app. It can have its own custom icon, be moved around like an app file, and as can even be placed in the menu bar as an extra. It works flawlessly in my brief usage, and has turned my desktop into a 23” version of my iPhone home screen. Suffice to say, I am a big fan of Fluid and highly recommend it.
1 month ago